Functions
Master the basics of coordinate systems, reading and writing points, identifying quadrants, and exploring function graphs.
Learning Guide: The Coordinate System
A coordinate system is a two-dimensional grid used to describe the exact position of points on a flat plane. It is formed by two number lines that cross each other.
Practice Topics
1. Coordinate System
Learn the two axes of a grid, the origin, and how to write and locate points.
2. Introduction to Functions
Understand what a function is, explore real-world analogies, master function notation f(x), and learn to identify points and y-intercepts.
3. Domain
Understand what the domain of a function is, learn about real-world input constraints (like radius and tax brackets), and see how domains are represented on graphs.
4. Range
Understand what the range of a function is, learn about special ranges (like square root, quadratic, and periodic functions), and practice reading ranges from graphs.
5. Continuity of a Function
Understand the concept of continuity, explore continuous and discontinuous functions, and practice finding points of discontinuity.
6. Increasing & Decreasing Functions
Learn how to identify intervals of increase and decrease on a graph, define domains using inequality notation, and understand the formal definition of monotonicity.
Learning Guide
1. Coordinate System
The Axes & The Origin
- x-axis: The horizontal axis. Its values increase as you move right (positive direction) and decrease as you move left (negative direction).
- y-axis: The vertical axis. Its values increase as you move upwards (positive direction) and decrease as you move downwards (negative direction).
- Intersection: The two axes cross each other at a 90° angle (they are perpendicular). The point where they cross is called the origin, represented by coordinates .
Writing points as Ordered Pairs
- The first number () is the x-coordinate (abscissa). It tells you how many units to move horizontally from the origin (right if positive, left if negative).
- The second number () is the y-coordinate (ordinate). It tells you how many units to move vertically from the origin (up if positive, down if negative).
The Four Quadrants (Regions)
- First Quadrant (I): Top-right region. Both and are positive (). Example: .
- Second Quadrant (II): Top-left region. is negative and is positive (). Example: .
- Third Quadrant (III): Bottom-left region. Both and are negative (). Example: .
- Fourth Quadrant (IV): Bottom-right region. is positive and is negative (). Example: .
Note: Points that lie directly on the x-axis or y-axis (like or ) or at the origin are not located in any of the four quadrants.
Midpoint of a Segment
To understand why this formula works, we can project the segment and its midpoint onto the coordinate axes. This splits both the horizontal and vertical intervals into two equal parts:
1. Horizontal Projection (-axis):
The horizontal interval spans from to . On our graph, this goes from to (a total distance of units). The midpoint projects to . Since the distance from to must equal the distance from to :
Using our graph coordinates:
Solving algebraically for :
Substituting the values yields:
2. Vertical Projection (-axis):
The vertical interval spans from to . On our graph, this goes from to (a total distance of units). The midpoint projects to . Equalizing the distances:
Using our graph coordinates:
Solving algebraically for :
Substituting the values yields:
By combining these components, we find the exact coordinates of the midpoint: .
Distance Between Two Points
By projecting the segment onto the axes, we construct a right triangle with a horizontal leg (length ) and a vertical leg (length ).
Applying the Pythagorean theorem (), the hypotenuse satisfies:
For example, using the points and on the graph:
- The horizontal distance is .
- The vertical distance is .
- Applying the theorem:
2. Introduction to Functions
Learning Guide: Introduction to Functions
Real-World Analogies
- Vending Machine: You input a code (like ), and the machine outputs exactly one specific snack (like potato chips). If one code could output different items at random, it wouldn't work like a function!
- Temperature Over Time: For any specific hour of the day (input), there is exactly one specific temperature (output).
- Buying Apples: If apples cost dollars per kilogram, the total price (output) depends on the weight (input). We can write this rule as: .
Function Notation
- is the name of the function.
- is the input variable.
- represents the output value (the result of the rule applied to ).
For example, if : - If we input , we substitute with : . The input gives the output .
- If we input , we substitute with : .
Equations That Are Not Functions
Functions and Graphs
- If , it corresponds to the point on the graph.
- If , it corresponds to the point on the graph.
Distinguishing Functions & the -axis Crossing
For example, look at the two lines in the graph below:
- The blue line representing crosses the -axis at , because .
- The red line representing crosses the -axis at , because .
Since , they cross the vertical axis at different heights, helping us tell them apart!
3. Domain
Learning Guide: Domain of a Function
Common Domain Restrictions
- Circle Area (Physical Constraints): The area of a circle as a function of its radius is . Since a physical radius cannot be negative, the domain is restricted to .
- Tax Brackets (Piecewise Constraints): In income tax systems, tax rates are defined using brackets (piecewise intervals). For example: a 10% tax rate for income up to (), and a 15% tax rate for income above (). Each bracket represents a part of the domain.
- Rational Functions (Division by Zero): For the function , division by zero is undefined. Since the denominator cannot be , we set , which gives a domain of all real numbers except .
- Radical Functions (Square Roots): For the function , we cannot take the square root of a negative number in real mathematics. The expression under the square root must be non-negative, so , which gives a domain of .
Domains on Graphs & Boundaries
- Open Circle (small empty circle): Used for strict inequalities ( or ) where the boundary point itself is not included. For example, if the domain is , the point at is drawn as a small open circle.
- Solid Point (normal filled point): Used when the boundary point is included ( or ).
4. Range
Learning Guide: Range of a Function
Range of Square Root Functions
Range of the Function
Range of Periodic Functions
Mastering SealMath
| To Write | Type on Keyboard | Math Display |
|---|---|---|
| Greater than or equal to | >= | |
| Less than or equal to | <= | |
| Greater than | > | |
| Less than | < |
5. Continuity of a Function
Learning Guide: Continuity of a Function
Continuous and Discontinuous Functions
1. Continuous Functions
A function is continuous if its graph has no breaks, holes, or jumps. Intuitively, you can think of its graph as one that can be drawn without lifting your pencil.
- Polynomials: Functions like or are continuous everywhere.
- Absolute Value: is continuous everywhere.
2. Discontinuous Functions
A function is discontinuous if its graph has breaks, jumps, holes, or shoots off to infinity.
The function jumps from one height to another at a specific point. The left-hand limit and right-hand limit exist but are not equal.
- Income Tax Brackets: An everyday example is tax rates, where the tax rate jumps (e.g., from 10% to 20%) once income crosses a certain threshold.
The function is defined and continuous everywhere except at a single point, where there is a missing point (hole).
- Rational Holes: is undefined and has a hole at , though it looks like the line everywhere else.
The function shoots up or down towards infinity as it approaches a certain value, creating a vertical split in the graph.
- Unbounded Split: In , as gets closer to 3, division by a tiny number makes the function value shoot up to or down to (where the symbol means infinity — growing larger and larger without limit). In mathematics, this vertical boundary line that the graph gets infinitely close to, but never touches, is called a vertical asymptote.
- Because of this split, the function is discontinuous at .
6. Increasing & Decreasing Functions
Learning Guide: Increasing & Decreasing Functions
- Increasing/Decreasing Functions: A function is called an increasing function (or decreasing function) if it rises (or falls) across its entire domain. For example, a linear function is an increasing function everywhere.
- Intervals of Increase/Decrease: Many functions rise in some regions and fall in others (e.g., a parabola). For these functions, we define intervals (segments of the domain) where the function is increasing or decreasing.
Formal Definitions
- Increasing: The behavior is increasing if whenever . In simple terms, as you walk along the graph from left to right, you are going up.
- Decreasing: The behavior is decreasing if whenever . In simple terms, as you walk along the graph from left to right, you are going down.
- Constant: The behavior is constant if for every pair of inputs (a flat horizontal line).
The Crucial Misconception: Domain vs. Range
The Rule: Intervals of increase and decrease must always be specified using the horizontal axis (x-values). The vertical behavior tells us what the function is doing (rising or falling), but the -values tell us where this behavior happens. For example, if a function increases to the right of , the correct interval is , not .
How to Write Intervals
- To the right of a boundary : If the behavior occurs for all inputs greater than , we write: For example, if a function increases to the right of , its interval of increase is .
- To the left of a boundary : If the behavior occurs for all inputs less than , we write: For example, if a function decreases to the left of , its interval of decrease is .
- Between two boundaries and : If the function is rising or falling between two values and , we write:
Analyzing U-Shaped and V-Shaped Curves
To find where the parabola increases or decreases without graphing, look at the coefficient (the multiplier in front):
- Smiling Parabola (): If is positive, the shape opens upwards like a smiling face. The vertex is the lowest point. The graph goes down first, then up. So, it is decreasing for and increasing for .
- Sad Parabola (): If is negative, the shape opens downwards like a sad face. The vertex is the highest point. The graph goes up first, then down. So, it is increasing for and decreasing for .
- Opens Upwards (): The graph is a standard V-shape pointing down to its lowest point (vertex) at . It decreases first, then increases (similar to a smiling parabola).
- Opens Downwards (): The graph is an upside-down V-shape pointing up to its highest point (vertex) at . It increases first, then decreases (similar to a sad parabola).